| tubular objects: A chain quick built and very optimized | |
| To build this chain you'll need Rhino3D and 3DS MAX 2.x. The objective is to make the model with Rhino, all the great 2D stuff will make you able to make this quickly and easily. Because there aren't any polygon or meshes in this stuff and with the great new features of MAX, rendering this will be very quick. The viewport manipulations will also be boosted up. Such tubular objects aren't a problem anymore. | ![]() |
| Modeling of the chain with nurbs curves |
| 1 - Run rhino before to strat the draw activate the snap to the grid with "S" + Enter. Just draw two 90° arcs joinned with two line. - Please follow the next instructions if you don't want to met trouble in the final rendering. |
| 2 - Select all the curves and join them with the "Join" command. - Now we need to really join it, I mean it can't be exploded back into 4 curves. To do this stuff we're goin to modify the curve construction, |
| 3 - Now you just have to really build the chain. - Copy some parts with "Copy" and rotate them to make a not regulard organization, you must think about the final aspect of the chain. Be sure to never intersect anypart and don't forget each curve will have a thickness.
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![]() | 4 - When you've made a few chain's links you can copy and rotate some group again, this way the whole chain won't be regular. Here is my chain in the pic beside. 5 - Now export the file and import it in MAX. |
| Renaud DELCUZE ©Alliance Production 1999 Rhino/Max 3D House |